1/17/2023 0 Comments Doom 2 gameboy advanceWhen selecting Nightmare! skill level the game does render wall textures with double-width pixels as well, likely in order to lessen performance drops due to larger enemy numbers. As a result, player weapon sprites and map screen rendering in particular appear significantly more detailed. ![]() ![]() While its predecessor carries over double-width pixel rendering from the Jaguar (equivalent to low detail mode in the DOS version), Doom II for GBA only uses double-width pixels on geometry edges, ceilings and floor textures. Despite this, some of the mechanics and assets used are closer to the original PC version than they were in Doom for GBA. Since the original Doom engine was not used for this game, all content and mechanics had to be converted to the Southpaw Engine. ![]() Reduced wall texture detail when playing in Nightmare! skill level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |